Chess as a Starting PlaceĬhess is only one example, but to me it’s directly illustrative of the idea of a game taking care to ensure a carefully crafted experience for the player. Then, limits more generally, and hopefully I’ll be able to wrap this up with some talk about population or army cap in a bit. This is just how my brain processes the topic. I’m eventually going to work my way around to talking specifically about population or army limits in RTS games, but I kind of have to work my way around to it. It’s a tightly defined relationship that would literally not work with twice as many pieces, and would greatly impact the performance of pieces like the Knights, King, Pawns, and possibly Bishops should the number of spaces on the board be altered. The number of pieces is directly related to the dimensions of the play space, the game board. In Chess, the player has 16 pieces to their name: 8 Pawns, 2 Rooks, 2 Knights, 2 Bishops, and the King and Queen.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |